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Welcome to Arras!
Arras is a WordPress theme designed for news or review sites with lots of customisable features.
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Recent Posts
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Tag Cloud
AI Bloom C++ Cloth Collision Concept Cooking Deferred Rendering Design Desin DirectX DirectX 10 Distortion Experience Gravehold HDR Headweb HGE HLSL Learning Light Nvidia Fx Composer Ogre3D Phong Physics PhysX Programming Recraftion Reflection Screen-Spaced Ambient Occlusion Screen Shots Semester Shadow Mapping SSAO Thesis Trailer UDK Unreal Unreal Development Kit UnrealScript Update Utah Teapot Video way points Work
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Deferred Rendering + SSAO
My implementation of Screen-Spaced Ambient Occlusion and Deferred Rendering in DirectX 10, next is Light-Indexed…
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Gravehold Screenshots
I never really got around to upload any screenshots of Gravehold – so here they…
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New Gravehold Trailer
We finally go around to make another one since it’s mandatory when submitting your game…
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Gravehold & UDK
For the last couple of months me and three friends have been working on game…
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Update!
It has been too long since I last updated this blog, mostly because I have…
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Ogre3D + PhysX
This is a project I have been looking forward too. I implemented PhysX in both…
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HDR & Bloom
Simulated bloom and high dynamic range when an object intersects the sun / light.
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Reflection, Refraction and Distortion
This demo simulates three types of effects accomplished by sampling the background and using different…
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Shadow mapping
By using the lights view and projection matrixes we render a depth map which we…
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Phong shading
A common phong shader which uses a point light and a normal map to produce…
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A small evolution application with flocking
EVO is short for evolution and evolution is just what this application is all about….
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A*
A A* implementation I did for my AI course. The lumberjacks are suppose to go…