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	<title>Andreas Nilsson&#039;s Portfolio</title>
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	<link>http://www.andreasnilsson.net</link>
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		<title>Escape From Death</title>
		<link>http://www.andreasnilsson.net/?p=527</link>
		<comments>http://www.andreasnilsson.net/?p=527#comments</comments>
		<pubDate>Sat, 31 Mar 2012 01:00:04 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.andreasnilsson.net/?p=527</guid>
		<description><![CDATA[Project duration: 9 weeks (halftime) Code: Andreas Nilsson, Mikael Andersson, Jonas Mauritzsson and Erik Nygren Art: Martin Carlsson, Teuta Grajqevci, Tomas Lif, Hampus Linton and Agnieszka Mikucka My Contribution: Code lead 3D Engine DirectInput (wrapping and threading) Physically Based Lighting HDR Tone Mapping Bloom Emissive FXAA SoundManager (FMOD) and usage with FMOD Events and FMOD Designer Deferred rendering Planned texture channel usage [...]]]></description>
			<content:encoded><![CDATA[<p>Project duration: 9 weeks (halftime)<br />
Code: Andreas Nilsson, <a href="http://www.anderssonmikael.com" target="_blank">Mikael Andersson</a>, <a href="http://www.jmauritzsson.com" target="_blank">Jonas Mauritzsson</a> and <a href="http://www.eriknygren.eu" target="_blank">Erik Nygren</a><br />
Art: <a href="http://www.martin-carlsson.com/" target="_blank">Martin Carlsson</a>, <a href="http://www.teuta.se/" target="_blank">Teuta Grajqevci</a>, <a href="http://tomaslif.com/" target="_blank">Tomas Lif</a>, <a href="http://hampuslinton.com/" target="_blank">Hampus Linton</a> and <a href="http://www.agz.se/" target="_blank">Agnieszka Mikucka</a></p>
<p>My Contribution:</p>
<ul>
<li>Code lead</li>
<li>3D Engine</li>
<li>DirectInput (wrapping and threading)</li>
<li>Physically Based Lighting</li>
<li>HDR</li>
<li>Tone Mapping</li>
<li>Bloom</li>
<li>Emissive</li>
<li>FXAA</li>
<li>SoundManager (FMOD) and usage with FMOD Events and FMOD Designer</li>
<li>Deferred rendering</li>
<li>Planned texture channel usage with artists to reduce amount of textures used and improved normals</li>
<li>Global Illumination (ambient &amp; reflection)</li>
<li>Color mapping</li>
<li>Depth of Field</li>
<li>Added LUA</li>
<li>LUA in-game console</li>
<li>PostMaster in LUA</li>
<li>Player in LUA</li>
<li>Added <a href="http://www.rasterbar.com/products/luabind.html">LuaBind</a></li>
</ul>
<p><center><br />
<iframe width="853" height="480" src="http://www.youtube.com/embed/T8l6WpZTub4" frameborder="0" allowfullscreen></iframe><br />
</center></p>
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		<title>Exploitation</title>
		<link>http://www.andreasnilsson.net/?p=525</link>
		<comments>http://www.andreasnilsson.net/?p=525#comments</comments>
		<pubDate>Fri, 10 Feb 2012 08:00:52 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.andreasnilsson.net/?p=525</guid>
		<description><![CDATA[Project duration: 10 weeks (halftime) Code: Andreas Nilsson, Mikael Andersson, Christian Johannesen, Jonas Mauritzsson and Erik Nygren Art: Martin Carlsson, Teuta Grajqevci, Tomas Lif, Hampus Linton and Agnieszka Mikucka My Contribution: Code lead 3D Engine (forward rendering) DirectInput (wrapping and threading) Physically Based Lighting Shadow buffers HDR Tone Mapping Bloom Emissive FXAA SoundManager (FMOD) Heightmap and splatting Level export from Maya Water [...]]]></description>
			<content:encoded><![CDATA[<p>Project duration: 10 weeks (halftime)<br />
Code: Andreas Nilsson, <a href="http://www.anderssonmikael.com" target="_blank">Mikael Andersson</a>, Christian Johannesen, <a href="http://www.jmauritzsson.com" target="_blank">Jonas Mauritzsson</a> and <a href="http://www.eriknygren.eu" target="_blank">Erik Nygren</a><br />
Art: <a href="http://www.martin-carlsson.com/" target="_blank">Martin Carlsson</a>, <a href="http://www.teuta.se/" target="_blank">Teuta Grajqevci</a>, <a href="http://tomaslif.com/" target="_blank">Tomas Lif</a>, <a href="http://hampuslinton.com/" target="_blank">Hampus Linton</a> and <a href="http://www.agz.se/" target="_blank">Agnieszka Mikucka</a></p>
<p>My Contribution:</p>
<ul>
<li>Code lead</li>
<li>3D Engine (forward rendering)</li>
<li>DirectInput (wrapping and threading)</li>
<li>Physically Based Lighting</li>
<li>Shadow buffers</li>
<li>HDR</li>
<li>Tone Mapping</li>
<li>Bloom</li>
<li>Emissive</li>
<li>FXAA</li>
<li>SoundManager (FMOD)</li>
<li>Heightmap and splatting</li>
<li>Level export from Maya</li>
<li>Water</li>
<li>Animations and blending</li>
<li>GUI</li>
</ul>
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		<title>From Space</title>
		<link>http://www.andreasnilsson.net/?p=523</link>
		<comments>http://www.andreasnilsson.net/?p=523#comments</comments>
		<pubDate>Fri, 18 Nov 2011 08:00:16 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.andreasnilsson.net/?p=523</guid>
		<description><![CDATA[Project duration: 10 weeks (halftime) Code: Andreas Nilsson, Mikael Andersson, Christian Johannesen, Jonas Mauritzsson and Erik Nygren Art: Martin Carlsson, Teuta Grajqevci, Tomas Lif, Hampus Linton and Agnieszka Mikucka My Contribution: Code lead 3D Engine (forward rendering) DirectInput (wrapping and threading) Physically Based Lighting Stencil shadows HDR Tone Mapping Particles Cockpit Skybox Bloom Emissive FXAA SoundManager [...]]]></description>
			<content:encoded><![CDATA[<p>Project duration: 10 weeks (halftime)<br />
Code: Andreas Nilsson, <a href="http://www.anderssonmikael.com" target="_blank">Mikael Andersson</a>, Christian Johannesen, <a href="http://www.jmauritzsson.com" target="_blank">Jonas Mauritzsson</a> and <a href="http://www.eriknygren.eu" target="_blank">Erik Nygren</a><br />
Art: <a href="http://www.martin-carlsson.com/" target="_blank">Martin Carlsson</a>, <a href="http://www.teuta.se/" target="_blank">Teuta Grajqevci</a>, <a href="http://tomaslif.com/" target="_blank">Tomas Lif</a>, <a href="http://hampuslinton.com/" target="_blank">Hampus Linton</a> and <a href="http://www.agz.se/" target="_blank">Agnieszka Mikucka</a></p>
<p>My Contribution:</p>
<ul>
<li>Code lead</li>
<li>3D Engine (forward rendering)</li>
<li>DirectInput (wrapping and threading)</li>
<li>Physically Based Lighting</li>
<li>Stencil shadows</li>
<li>HDR</li>
<li>Tone Mapping</li>
<li>Particles</li>
<li>Cockpit</li>
<li>Skybox</li>
<li>Bloom</li>
<li>Emissive</li>
<li>FXAA</li>
<li>SoundManager (FMOD)</li>
</ul>
<p><center><br />
<iframe width="640" height="480" src="http://www.youtube.com/embed/uaOmaOC_XPg" frameborder="0" allowfullscreen></iframe><br />
</center></p>
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		<title>Eastern Buggers</title>
		<link>http://www.andreasnilsson.net/?p=521</link>
		<comments>http://www.andreasnilsson.net/?p=521#comments</comments>
		<pubDate>Fri, 17 Jun 2011 07:00:06 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.andreasnilsson.net/?p=521</guid>
		<description><![CDATA[Project duration: 8 weeks (halftime) Code: Andreas Nilsson, Jonas Mauritzsson, Gary Au and Martin Nilsson Art: Tomas Lif, Martin Carlsson, Hampus Linton and Niklas Sandberg My Contribution: Code lead Rendering (wrapping HGE and threading) DirectInput (wrapping and threading) Z-sorting terrain Animations Particles and editor GUI Avatars AI Special abilities for Avatars Fog of War Line of [...]]]></description>
			<content:encoded><![CDATA[<p>Project duration: 8 weeks (halftime)<br />
Code: Andreas Nilsson, <a href="http://www.jmauritzsson.com" target="_blank">Jonas Mauritzsson</a>, <a href="http://www.garyau.se/" target="_blank">Gary Au</a> and Martin Nilsson<br />
Art: <a href="http://www.tomaslif.com/" target="_blank">Tomas Lif</a>, <a href="http://www.martin-carlsson.com/" target="_blank">Martin Carlsson</a>, <a href="http://hampuslinton.com/" target="_blank">Hampus Linton</a> and <a href="http://www.karadram.com" target="_blank">Niklas Sandberg</a></p>
<p>My Contribution:</p>
<ul>
<li>Code lead</li>
<li>Rendering (wrapping HGE and threading)</li>
<li>DirectInput (wrapping and threading)</li>
<li>Z-sorting terrain</li>
<li>Animations</li>
<li>Particles and editor</li>
<li>GUI</li>
<li>Avatars</li>
<li>AI</li>
<li>Special abilities for Avatars</li>
<li>Fog of War</li>
<li>Line of Sight</li>
</ul>
<div></div>
<div></div>
<p><center><iframe src="http://www.youtube.com/embed/OgYpwMndTQQ" frameborder="0" width="640" height="480"></iframe></center></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sweden in Conflict</title>
		<link>http://www.andreasnilsson.net/?p=519</link>
		<comments>http://www.andreasnilsson.net/?p=519#comments</comments>
		<pubDate>Mon, 25 Apr 2011 07:00:50 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.andreasnilsson.net/?p=519</guid>
		<description><![CDATA[Project duration: 8 weeks (halftime) Code: Andreas Nilsson, Adam Politanski, Alexander Szmidt, Max Jönsson Art: Tomas Lif, Martin Carlsson, Oskar Stålberg, Jonas Axelsson and Suad Kapetanovic My Contribution: Particles and editor Terrain and editor Z-sorting terrain Fire spread]]></description>
			<content:encoded><![CDATA[<p>Project duration: 8 weeks (halftime)<br />
Code: Andreas Nilsson, <a href="http://www.politanski.se/" target="_blank">Adam Politanski</a>, Alexander Szmidt, <a href="http://www.maxprogramming.se/" target="_blank">Max Jönsson</a><br />
Art: <a href="http://www.tomaslif.com/" target="_blank">Tomas Lif</a>, <a href="http://www.martin-carlsson.com/" target="_blank">Martin Carlsson</a>, <a href="http://www.oskarstalberg.com/" target="_blank">Oskar Stålberg</a>, <a href="http://www.jonascg.com" target="_blank">Jonas Axelsson</a> and <a href="http://www.sk-art.se" target="_blank">Suad Kapetanovic</a></p>
<p>My Contribution:</p>
<ul>
<li>Particles and editor</li>
<li>Terrain and editor</li>
<li>Z-sorting terrain</li>
<li>Fire spread</li>
</ul>
<div></div>
<p><center><iframe src="http://www.youtube.com/embed/NxxV1cIHO_s" frameborder="0" width="640" height="480"></iframe></center></p>
]]></content:encoded>
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		<item>
		<title>Theodore&#8217;s Dreamland</title>
		<link>http://www.andreasnilsson.net/?p=516</link>
		<comments>http://www.andreasnilsson.net/?p=516#comments</comments>
		<pubDate>Fri, 25 Feb 2011 08:00:23 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.andreasnilsson.net/?p=516</guid>
		<description><![CDATA[Project duration: 8 weeks (halftime) Code: Andreas Nilsson, Christian Johannesen, Mikael Andersson and Erik Nygren Art: Jonas Axelsson, Teuta Grajqevci, Hampus Linton and Agnieszka Mikucka My Contribution: Code lead Rendering (wrapping HGE and threading) DirectInput (wrapping and threading) Camera Avatar Levels and content loading Collision (read from a collision image delivered from the artists) Parallax effect on the background]]></description>
			<content:encoded><![CDATA[<p>Project duration: 8 weeks (halftime)<br />
Code: Andreas Nilsson, Christian Johannesen, <a href="http://www.anderssonmikael.com" target="_blank">Mikael Andersson</a> and <a href="http://www.eriknygren.eu" target="_blank">Erik Nygren</a><br />
Art: <a href="http://www.jonascg.com" target="_blank">Jonas Axelsson</a>, <a href="http://www.teuta.se/" target="_blank">Teuta Grajqevci</a>, <a href="http://hampuslinton.com/" target="_blank">Hampus Linton</a> and <a href="http://www.agz.se/" target="_blank">Agnieszka Mikucka</a></p>
<p>My Contribution:</p>
<ul>
<li>Code lead</li>
<li>Rendering (wrapping HGE and threading)</li>
<li>DirectInput (wrapping and threading)</li>
<li>Camera</li>
<li>Avatar</li>
<li>Levels and content loading</li>
<li>Collision (read from a collision image delivered from the artists)</li>
<li>Parallax effect on the background</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Gravehold</title>
		<link>http://www.andreasnilsson.net/?p=126</link>
		<comments>http://www.andreasnilsson.net/?p=126#comments</comments>
		<pubDate>Thu, 29 Apr 2010 19:59:42 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.xn--phenix-xxa.se/?p=126</guid>
		<description><![CDATA[Project duration: 15 weeks Code: Andreas Nilsson Art: Daniel Knutsson Level Design: Mårten Stockhaus My Contribution: All Unreal Script All the gameplay such as the avatar, enemies, AI, weapons and projectiles Menus HUD Shop Perks and attributes]]></description>
			<content:encoded><![CDATA[<p>Project duration: 15 weeks<br />
Code: Andreas Nilsson<br />
Art: <a href="http://www.danimation.se/" target="_blank">Daniel Knutsson</a><br />
Level Design: Mårten Stockhaus</p>
<p>My Contribution:</p>
<ul>
<li>All Unreal Script</li>
<li>All the gameplay such as the avatar, enemies, AI, weapons and projectiles</li>
<li>Menus</li>
<li>HUD</li>
<li>Shop</li>
<li>Perks and attributes</li>
</ul>
<p><center><br />
<iframe src="http://www.youtube.com/embed/hC8MMkL5i_k" frameborder="0" width="640" height="480"></iframe><br />
<iframe src="http://www.youtube.com/embed/Q7V0cp_0Uhs" frameborder="0" width="640" height="480"></iframe></center></p>
]]></content:encoded>
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